Generals zero hour maps

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This is truly a free-form mission, as there are so many ways to destroy the GLA. The pace is not as hectic as in the previous mission. The GLA attacks are spaced far enough apart that you will be able to protect your base with reasonably good defenses. Your Scud Storm and Particle Cannon must be well-defended while they are being built or they will be destroyed. It will be necessary to keep your base well-defended with armored vehicles to withstand the sneak attacks perpetrated by the GLA through Tunnel Networks. Two of the missiles are in the far north of the map and the other two are located in the northeast corner.Ī contingent of GLA forces, along with their base, will join you in this mission.

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The 30-minute countdown to missile launch does not start until you actually attack the north-central GLA base. This is a timed mission, but you shouldn't feel too rushed to complete your objectives. The four missile silos must be captured (not destroyed) before they release their toxin-filled missiles toward civilian targets. Destroying the Arms Dealer located above the Scud site will slow down the GLA's armor production, but will also start the 30-minute countdown timer. Destroy the Scud Storm with your Particle Cannon and Scud Storm before it has a chance to activate.

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